I watched a DVD this weekend called Character Design for Games and Animation Vol1: Creating an Iconic Character with Cameron Davis. In this DVD he went over design theory of characters explaining what triggers certain emotional feelings. He also talked about using reference from nature, and how you should always have reference handy when creating your concepts.
One main element that Cameron was pushing across was to not let your artistic ego get a hold of you. You should be creating concepts that progress the story of your character, not what looks cool. This has inspired me to think thoroughly while drawing to create flowing back stories for my characters/creatures. If I find myself saying that looks cool, I stop myself and ask if it progresses the story and does it make sense? I also took the information about sketching loosely at first, and getting all of the random and bad ideas out there. This is an essential part to the process of creating an iconic character. You want something that is going to be very interesting, you do not want to use your first sketches as your final thought. I will surely use the techniques and ideas that Cameron Davis talked about in this DVD. I will even implement it into the next project in my advance drawing class!
Cameron Davis (Check out his work, he has some really awesome work!!!)
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